Showing posts with label Robin Buss. Show all posts
Showing posts with label Robin Buss. Show all posts

Monday, 29 June 2015

Final Fantasy XIV - Midgardsomr's Dragon Speak


This blog is home to my thoughts on game localisation. I sometimes write thought pieces, but most of my posts involve comparing the script of a Japanese game with its localised English. I dig down into the minutia of the text to reveal some nuggets of information that were lost in translation, or just highlight some particularly impressive translations. The internet is a big place, especially in this age of user-generated content, yet analysis or discussions about the localisation of games is notably sparse. This is one of the reasons why I decided to make this blog! However (as this blog never gets any comments) it occasionally feels like I am alone in having this interest.

I was therefore overjoyed when my friend linked me to a message board discussion about Final Fantasy XIV's localisation. Though it concerned just a tiny aspect of the game's localisation, it was debated with deep care and consideration! 'There are other people in the world like me,' I thought. I found it incredibly enjoyable to read through the nine pages of discussion about this one localisation aspect. That's why, for this post, I want to share with you some of the highlights of this heated discussion.

Monday, 1 June 2015

The Count Of Monte Cristo's Retranslation - Locali Thoughts



While the field of videogame translation can be said to still be in its relative infancy, literature translation dates back aeons. Translating videogames has its own unique qualities (such as the added consideration that must be paid to the animation on screen), yet at its core it is still based around the task of expressing the sense of a set text in another language. The majority of this blog's posts involve shining a spotlight on the English translations of Japanese videogames, pointing out moments of superb translation or when it diverges from the source text. The translation of some videogames (in particular, JRPGs from the nineties) have long been a target of criticism, and have even seen retranslations. Indeed, translator Tom Slattery did this for the rerelease of a number of Square Enix games (such as Final Fantasy VI), and once commented that his job was, "translating games that have been translated already." Some games have also even have fanmade retranslations; see Final Fantasy VII or Chrono Trigger. One day I intend to devote some time to analysing the necessity of these retranslations, but for this post I mention them as way to highlight how some classic videogames have translations that have caused tongues to wag and new translations to be produced. The same is true of classic literature!

One of the most common pieces of advice for aspiring translators is to read as much as possible. On the forums of Gengo (a freelance translation company), Mohamed Yehia, an English to Arabic translator offers the following advice...